P+ - Diddy Kong - Subaction - Swing4_2

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Stats

IASA: None
Hitboxes active: 7-9
Hitbox set 0 hits: 7
Subaction Index: 0x136

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-9

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 2 18 12 100 361 Normal Punch 6 10 8
0 3 18 12 100 361 Normal Punch 6 10 8

Scripts

Main

  1. AsyncWait(6.0)
  2. Subroutine(External: gameAnimCmd_StarRodSwing4Common)
  3. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 46, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  4. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 21, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  5. UnknownEvent { namespace: 0x1f, code: 0x6, unk1: 0x0, arguments: [Value(1)] }
  6. AsyncWait(9.0)
  7. DeleteAllHitBoxes

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }
      2. AsyncWait(5.0)
      3. SlopeContourStand { leg_bone_parent: 2 }
      4. AsyncWait(6.0)
      5. Rumble { unk1: 13, unk2: 0 }
      6. AsyncWait(23.0)
      7. SlopeContourStand { leg_bone_parent: 4 }
      8. AsyncWait(33.0)
      9. SlopeContourStand { leg_bone_parent: 6 }